Senior Experience Developer

Interactive & Immersive

Pay not stated in the posting

Posted 6 days ago · Confirmed live 6 hours ago

Skills this job asks for

  • Docker
  • Node.js
  • TypeScript
  • Unreal Engine
  • AV Systems
  • Code Review
  • Computer Vision
  • Containerization
  • Creative Direction
  • Feasibility Studies
  • Installation & Commissioning
  • Prototyping

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At a glance

Type
Not stated
Level
Not stated
Experience
5+ years
Work model
Not stated
Schedule
Not stated
Education
Bachelor's degree
Benefits
Not stated
Team
Engineering

Description

At TAIT, we Create Moments that Move People. TAIT’s Interactives team builds guest-facing real-time experiences — sensor-driven installations, immersive environments, and show-integrated media — for museums, theme parks, brand activations, and live events. Our primary stack is Unreal Engine and TouchDesigner for real-time graphics and interactive behavior, and TypeScript/Node.js (typically containerized with Docker) for the services that connect those applications to larger systems. Projects also reach into show-control, lighting, audio, projection, and sensor hardware. We are deliberately tool-agnostic in hiring: what matters is your ability to build robust, performant, experientially-aware software — not any specific engine on your résumé. Portfolio work in Unity, openFrameworks, Processing, WebGL or similar environments is treated as equivalent. Senior Experience Developers are the people we turn to first when a project’s hardest technical questions are still unanswered. You run feasibility spikes, prototype novel interaction techniques, and prove out risky technical approaches before a project commits to them. You set technical direction across the Interactives team, lead show-critical on-site integration, and mentor the developers around you. This is an individual-contributor role. You have no direct reports, but you are the team’s technical conscience — the person whose opinion shapes how projects are built and whose hands are trusted on the hardest problems. Responsibilities & Accountabilities The Senior Experience Developer plays a key role in driving technical and experiential excellence by architecting complex interactive systems, leading critical technical decisions, and guiding developers to deliver high-quality, guest-facing experiences. The Senior Experience Developer Will Lead feasibility studies, R&D spikes and prototyping of novel interactive techniques, de-risking the hardest unknowns before a project commits. Own or co-own projects end-to-end from technical design through delivery and commissioning. Set technical direction for the Interactives team: patterns, practices, tooling choices and standards across real-time environments and service architecture. Architect and build end-to-end systems spanning real-time applications (e.g. Unreal, TouchDesigner, or similar such as Unity, openFrameworks, Processing) and backend services (TypeScript/Node.js, Docker), making sound choices about where logic lives. Make and guide high-impact implementation decisions that balance technical constraints with experiential goals such as responsiveness, timing and interaction behavior. Integrate interactive software with sensors, show control, media servers, lighting, audio, synchronized multi-machine systems, and camera-based tracking (computer vision, hand/skeleton tracking, depth cameras). Define and uphold standards for both technical quality and experiential implementation across the team’s projects. Travel periodically to project sites for show-critical on-site integration and commissioning — be the person the team sends when an install is in trouble and the opening is Friday. Collaborate with producers, designers, creatives and — when needed — clients to shape system behavior and technical approach. Mentor developers across the team, supporting growth in both technical execution and experiential craft. Review and approve code and technical designs across the team’s projects. Drive documentation standards across the team — both technical and operational — so that systems are maintainable and supportable after handover. Drive adoption of tools, processes and frameworks that improve both delivery and experience quality. Support bid preparation and technical estimation for upcoming projects, including feasibility assessment of creative concepts. Perform other duties as required to meet business needs. Position Requirements Academic/Vocational Bachelor’s degree, DEC or DEP in Computer Science, Creative Technology, Interactive Media, Design Technology, or equivalent industry experience. Experience — Knowledge And Skills 5+ years of professional experience developing interactive systems, real-time applications or creative technology, with proven delivery on shipped guest-facing projects. Deep understanding of software development practices, design patterns and system architecture in a real-time context. Demonstrated ability to take ownership of complex features, sub-systems or whole projects. Proven R&D, prototyping or feasibility experience — track record of being the person who figures out whether something is possible before the team commits. Strong fluency in at least one real-time environment (e.g. Unreal, TouchDesigner, or similar such as Unity, openFrameworks, Processing), with the ability to pick up new tools quickly as projects require. Strong experience designing and running containerized backend services (TypeScript/Node.js, Docker) in support of interactive applications. Hands-on experience integrating interactive software with sensors, show control, AV, synchronized multi-machine systems, camera-based tracking, and other physical systems. Experience leading on-site integration and commissioning on complex installs. Experience collaborating directly with designers or other creatives. Comfortable iterating on creative direction from designers and directors, including on ideas they didn’t originate. Strong mentoring and technical leadership experience on an individual contributor track. Strong written and verbal communication skills, including comfort in client-facing technical conversations. Ability to support project bids and technical estimation. Willingness and ability to travel domestically and internationally for on-site install work. Ideal Portfolio breadth across multiple project types: permanent installations, live events, brand activations, museum exhibits, theme park attractions. Recognized depth in one or more specialty domains (real-time rendering, computer vision, networked audio, projection systems, show control, or similar). Ownership of internal tooling, frameworks or platforms adopted across teams at TAIT. Cross-discipline leadership with lighting, automation, AV or external vendor partners. Contributions to the broader creative-technology community (open source, talks, publications, teaching). English Language Requirement Required Functional proficiency in spoken and written English is required for this position. This requirement is necessary because the successful candidate will: regularly collaborate with colleagues, teams, and partners located outside Quebec whose working language is English; participate in technical meetings, code reviews, and design discussions conducted in English; review, analyze, and use technical documentation, development tools, software frameworks, and specialized resources that are primarily available in English; prepare or review technical documentation, code comments, and communications intended for English-speaking teams; contribute to global software projects that require frequent communication in English.

About Interactive & Immersive

Interactive & Immersive